Technology & Languages: WLL 410/510

 Technology & Languages | WLL 410/510
Winter term 2014 | Wednesdays, 5:30-9:10pm | Neuberger Hall #450
Course Instructor: Steve Thorne

This undergraduate and graduate level course examines the communicative dynamics, cultures, and educational possibilities associated with digital and online environments as they are used in both everyday life and foreign/second language education contexts. Course participants will be able to focus on the use of online tools/environments for their own language learning purposes or can choose to work on teaching-related pedagogical projects and/or research. Course activities will include discussion of established as well as emerging and near-horizon Internet communication, information, and composition tools. We will also consider research on, and exploratory uses of, mobile technologies, social media, virtual environments, massively multiplayer online games, and augmented reality (or ‘place-based’) games for language learning. As one of our collective course projects, we will collaboratively design mobile language learning games and activities. Participants will be expected to exit the course with a broad knowledge of educational applications of new media and will have the opportunity, through a variety of course activities, to focus on specific empirical, theoretical, and/or pedagogical contexts that relate to their academic and professional specializations.

Course Objectives:

  • To grapple with the principle concepts, theories and pedagogies associated with new and social media use in language education.
  • To investigate the relationships linking communication technologies to changing forms and uses of language.
  • To explore and better understand a diversity of digital cultures and contexts through exploration as well as discussion of research and case studies.
  • To produce critical scholarship, pedagogies, and/or applied materials relating to language educational uses of information and communication technologies.

Class meetings will include:

  • Participation in the use of internet communication and information tools, online gaming environments, and a variety of digital cultures.
  • Presentations/lecturettes by the instructor.
  • Discussion of readings.
  • Group and individual presentations.
  • Iconoclastic critiques.
  • Possibilities for domestic and international collaboration with students taking similar courses at other universities.
Please contact me if you would like addition information @

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